The YouTube personality with the most subscribers isnât Justin Bieber (8 million) or Rihanna (12.5 million). That honor goes to a 24-year-old Swede named Felix Kjellberg, better known by his YouTube handle, PewDiePie.
PewDiePie doesnât sing or dance, no. PewDiePie has made his nameâ"and a fortuneâ"posting videos of himself playing video games. In one November video, for instance, he plays the Xbox Indie game âTechno Kitten Adventure,â helping a feline avatar navigate dangerous terrain filled with unicorns and narwhals, and shrieking in frustration each time his cat crashes into an obstacle.
âWhat am I supposed to do?â he wails shortly before his grey kitten with a jetpack dies. âIt doesnât get more hardcore than this.â
In another, featuring the game âTrouble in Terrorist Town,â PewDiePie controls a military gunman who gleefully mows down other soldiers. Together, these two clips have attracted nearly 7 million views.
In his videos, PewDiePie laughs, swears, and goofs around as if he were hanging out with his best friend. But 23 million people subscribe to his YouTube channel.
PewDiePie is a Letâs Player, one of hundreds of gamers who post âLetâs Playsâ online (as in âLetâs Play Super Mario Bros.â or âLetâs Play Grand Theft Autoâ), videos that are part âMystery Science Theater,â part Siskel and Ebert reviews. As a Letâs Player navigates a game, he (or more rarely, she) provides running commentary, usually funny and profane.Â
Difficult as it may be to believe that online audiences throng to watch strangers play video games, Letâs Plays have surged in popularity. The top five Letâs Players collectively have more YouTube subscribers than Peru has people. A user-generated Wikia page tracking current Letâs Players, their subscriber totals, and their videographies lists about 950 players with active YouTube channels, collectively followed by more than 60 million subscribers. And the Wikia page acknowledges that this isnât a comprehensive list.Â
Letâs Players arenât driven only by love of gaming. Many hope to one day make a living playing games on YouTube; a few already do. PewDiePieâs estimated monthly revenue from YouTube ads fluctuates between $140,000 and $1.4 million depending on viewership, according to Social Blade, a company that monitors YouTube channels.
Other players bank much smaller paychecks. Matthew Varrone, 20, makes between $600 and $1,000 a month in ad revenue from his videosâ"not enough to rent an apartment, so he still lives with his parents in Milford, Connecticutâ"but still impressive considering he earns it doing something millions of people do every day for fun, for free. His YouTube channel, âAwesomefaceprod,â has drawn 20,000 subscribers since he started Letâs Playing in 2011. Heâs otherwise unemployed, and hopes eventually to support himself by playing video games.
Because YouTubeâs advent eight years ago made it possible, albeit unlikely, for young gamers to become millionaires, online talent agencies, dubbed ânetworks,â have sprouted around the Letâs Play phenomenon. PewDiePieâs network, Maker Studios, a Hollywood media company, provides marketing and publicity exclusively for âYouTube artists,â taking a cut of the proceeds. Maker Studios represents various kinds of YouTube content creators; other networks, like Varroneâs company, Fullscreen, Inc., contract exclusively with gamers.
Although players realize that their chances of making millions are slim, many plan to parlay the skills theyâve acquired on YouTube into careers in video editing, game testing, or software design.
Typical of Letâs Players, Varroneâs interactions with viewers, other players, and Fullscreen take place entirely online. He has never visited the Fullscreen office in Los Angeles, met an employee in person, or even talked to one by phone.
âA lot of my life now exists online,â Varrone told me. âItâs pretty weird. I donât know if thatâs a good thing or not.â
He does hang out with other Letâs Players at gaming conventionsâ"such as the upcoming Penny Arcade Expo East (PAX) in April in Boston, which drew 80,000 visitors last yearâ"and considers some his closest friends despite almost never encountering them in real life.
Also typical of most Letâs Players, Varrone was on the receiving end of a copyright claim. Over three years, Nintendo filed Content ID claims against 15 of his videos, and those videosâ ad revenues now go to the company instead of him.
Publishers use YouTubeâs Content ID system to identify use of their intellectual property. If a video contains content that matches a publisherâs ID, owners reserve the right to monetize, block or track the user-generated video. In more extreme cases, YouTube will remove a video, or an entire channel, if a publisher files a Digital Media Copyright Act (DMCA) complaint.
Players often face such threats of legal action. Although their videos help promote companies like Nintendo, and Letâs Players argue that theyâre protected by fair use, the gaming industry isnât thrilled about Letâs Players siphoning ad dollars from its intellectual property.
But murky legal issues havenât prevented gaming videos from drawing a huge chunk of YouTubeâs audience. Four of the top 10 YouTube channels ranked by Social Blade are gaming channels run by Letâs Players. Players started uploading gaming videos to YouTube almost as soon as the site launched in February 2005. As its popularity swelled, so did Letâs Plays; today 95 percent of all gamers flock to YouTube for information and entertainment, according to a Google report last year.
Outsiders might assume these players are lonely nerds, but the audience for Letâs Play videos is broader than they might expect. Varroneâs viewers, for example, range in age from 12 to 25, and 46 percent of them are female.
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The chance to earn money, let alone a living, by playing video games was an adolescent fantasy until YouTube launched its Partner Program in 2007. It allows eligible YouTube users to make money through Google AdSense, which runs targeted commercials alongside user-generated video. Users who join the partner program get 55 percent of advertising revenuesâ"the amount determined by the type of ad, its price, and how often the video is viewedâ"while YouTube keeps the remaining 45 percent. A few hundred views per month hardly generates pocket change; tens of thousands might pay the rent.
The millionaire PewDiePie is an outlier, but a few Letâs Players do earn a modest living. Emile Rosales, the popular Letâs Player ChuggaaConroy with over 750,000 subscribers, rents an apartment in suburban Atlanta and lives off Letâs Plays, which provide his only source of income. Players partnered with networks arenât allowed to disclose their income, but Social Blade conservatively estimates Rosalesâs yearly earnings at $62,000.
As an alternative to YouTubeâs Partner Program, users may seek membership in multi-channel networks (MCNs), like Maker Studios or Fullscreen, companies that manage YouTube channels and offer members such benefits as cross-promotion, product merchandising, tech support and perhaps a more desirable revenue split. Details are hammered out in individual contracts.
Varrone, a Fullscreen member, says his subscriber count has quadrupled since he joined. âAs a partner Iâm sort of obliged to say Fullscreen is a good network,â Varrone said, laughing. âBut I can honestly say that.â
Once a YouTube video is monetized, as long as the players can woo eyeballs to their channels, they receive a reliable income streamâ"unless the video gets slapped with a copyright claim. In most cases Letâs Players donât own the copyright to the games they record and profit from. Whether or not this is legal remains unclear.
 Letâs Play videos exist in a gray area of the law. On the one hand, players appropriate footageâ"sometimes wholesaleâ"from copyrighted video games and run ads on them. Game developers argue that this amounts to intellectual property theft, and is illegal without a license from the gamesâ publishers. On the other had, a Letâs Play video isnât simply a recording of a game; the player adds his narration and changes the experience for viewers. In legal language this is called âtransformative fair use,â and players believe that because they repurpose an original work, they should be allowed to continue. Letâs Plays also provide free advertising for the games developers wish to sell.
Since game developers and Letâs Players have never gone to court, thereâs no precedent to shed light on the legality of Letâs Plays. Greg Lastowka, who teaches Internet and property law at the Rutgers School of Law-Camden, finds the playersâ transformative fair use argument a solid one. He predicts that as Letâs Players gain economic power, they may start challenging developers in court. Or developers may start to bring Letâs Players into the fold, offering them licenses to make Letâs Plays while taking a cut of ad revenue.
âWeâre going to have these authorized amateur creators that are out there, and then weâre going to have other people not realizing you need a license,â Lastowka said. âAs the market matures thereâs going to be a need to really clear up what the lines are.â
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When theyâre not at conventions like PAX, Letâs Players stay in touch online, Skyping and Tweeting, drawn together by how much they love gaming.
For players like Varrone, online activities have become a full-time job. He spends up to 30 hours every week playing games and recording, editing and rendering video on YouTube. He records his videos out of his makeshift recording studioâ"his bedroom in Connecticutâ"where he placed a red light outside his door that he switches on whenever heâs recording to alert his parents and sister not to bug him.
He records long Letâs Plays in bits and pieces; a game that might take 40 hours to complete gets chopped into 60 episodes, each 20 minutes long, that he uploads one by one in a playlist. He meticulously edits each video to eliminate mistakes or awkward pauses in his commentary. A 20-minute episode might take five hours to record and edit.
When Varrone started Letâs Playing in 2011, quite a few real-world friends thought he was wasting his time on a dumb activity. Now that he gets a paycheck every month, theyâve changed their tune.
âTheyâre working their normal jobs that they hate,â Varrone said. âAnd theyâre like, âIâm really kind of jealous of you.ââ
Older generations tend to raise an eyebrow, however, when he explains what he does for a living. But his parents never had a problem with his job. âIâve always been supportive of him,â his dad, James Varrone, said via email. âHe has found a way to turn his constructive outlet into a source of income and that's nothing to be ashamed of.â
So the question that Varroneâ"and other playersâ"wrestle with is whether Letâs Playing can be sustainable in the long run.
âIâve thought about, when am I going to quit doing this?â he mused. âItâs an argument you have to have with yourself. When are you too old to play a video game? And when should you focus more on a ârealâ career path?â
For now, Varrone and his ilk donât plan to quit anytime soon. In January, 3,500 YouTube viewers tuned in to watch the first video of Varroneâs newest Letâs Play series, âThe Legend of Zelda: A Link Between Worlds,â one of Nintendoâs more popular franchises. Â He loved the game, and relished controlling Link on his new adventure, spelunking through dungeons and hacking away at monsters. About halfway into his third video, Varrone unlocked a treasure chest that contained one of the gameâs more unusual items: monster guts.
âI just went out of my way to acquire the dead corpse of a monster,â he told his viewers, matter-of-factly. âWhat am I doing with my life?â
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